![]() Just like the board game it's based on, Starfleet Command is almost staggering in its scope and, at least at first, in its complexity. But while Starfleet Command is undoubtedly the best combat-oriented Trek game yet dished up for the PC, continued play reveals a slew of problems that keep it from achieving the "instant classic" status that some have hastily applied to it. The result is virtually a polar opposite of Starfleet Academy: Though its production values aren't nearly as slick, it's light-years ahead of its predecessor in terms of detail, strategy, tactics, and replay value. Interplay must have realized that Starfleet Academy just wasn't what Star Trek die-hards wanted, so it based its next Star Trek game on the board game Star Fleet Battles. When Star Trek fans finally got their hands on Interplay's long-awaited Starfleet Academy a couple years back, a great many of them were disappointed to find that what they'd hoped would be a full-fledged starship simulation was, at its core, merely a run-of-the-mill space-combat game with Trek trappings. ![]()
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